Showing posts with label cashtowns troops. Show all posts
Showing posts with label cashtowns troops. Show all posts

Monday, February 4, 2013

HOW TO Conquer A City



Let's start saying that when you attack and conquer a town, you will start receiving taxes as long as at least one of your soldiers is in that town. 


- The conquested town will pay you a tax of up to 20% from the resource production. 
- You will also receive a bonus of up to 20% if the user loads his/her account with real cash. 
- You will also receive a 10% bonus when the user withdraw real cash. 

So, conquering other towns can be a good way to increase your profits. Let's review the basic rules of domestic (towns) attacks :

1. In order to conquer a town you need to send a group of soldiers having a total attack bigger than local town's defense. 

2. Depending on the average speed and the distance to target your army will reach the target town in up to 24 hours. 

3. Once arrived in the town your troops will fight vs local troops. Now, this is important.

If the town has already been occupied by another town, the local troops will be the foreign invader troops located in town.

If the town is free, the local troops are the town's own troops that are located in town.

So, an occupied town is DEFENDED by the INVADER. A free town is defended by town's troops.

4. If you send an army having a total attack bigger than the total defense of the local troops, you will conquer the town. You will loose some troops in the fight (if any) and the remaining troops will stay in town to defend it. As long as at least one of your soldiers is in town, you will receive taxes.

5. You can loose an occupied town in 3 ways:
a) All your troops die from natural causes.
b) The town is attacked and conquered by another town.
c) The town launches an "eliberation attack" and defeats your troops.

In order to attack a town follow the steps:


1. Go to War / Attacks / New Attack (third tab from left)




2. Type the name of the target (you can find targets by going to War / Espionage. Its a section under construction but you can see the list of towns sorted by level)


3. Click the "select" button. On the right its displayed the local defense of the target.


4. Select the troops you want to send. You can do it in 2 ways. One is to write the number of soldiers you want to send. Another is to type in the lower panel the desired TOTAL attack / defense / speed you want to send.


5. After completing the captcha code, your troops will leave the town and a new attack is initiated.


6. On the left page panel (under Overview), you will see the time your troops will arrive to the target city.


7. If you want to see who's waiting your troops in the target town go to War / Attacks / Pending Attacks (first tab from left) and click "details". You will see the list of soldiers that are defending the town.

You can see the list of occupied towns by going to War / Attacks / Occupied Cities (last tab from left). For every occupied town you have 3 buttons. Send More Troops, Call TroopsHome and Taxes. By pressing the taxes button you will be able to find what taxes you have received from the town.




Saturday, January 5, 2013

International Wars Contest - epic final or epic fail?


On 23 december, after the first war contest, countries presidents has received a prize depending of the number of countries that their country has conquered.


Number 1 : 500 gold plus and 50 gold / country 
Number 2 : 300 gold plus and 40 gold / country 
Number 3 : 100 gold plus and 30 gold / country

The winners were:

- Hungary, 12 occupied countries, +1100 gold for shaoko
- Greece, 10 occupied countries, +700 gold for SirDiman 

devteam said: "Congrats to all fighters. The war module is 5 days old, and we had a lot of bugs to solve. We are sorry for that, but this is the only way to a solid software. Testing."
 

This is a small review of the first Europen War


- Russia conquered over 10 countries in the first 4 days. 
but...

cashtowns



- 12 hours before contest end, Russia was conquered by Portugal and we were sure that we have a winner.

cashtowns



- 4 hours before the end, Portugal was conquered by Italy and lost all occupied countries in Italy's favor. We again had a winner with 15 occupied countries.

cashtowns



- 2 hours before end, in a smart move, Greece occupied Spain, which was a key country. Without Spain, Italy lost the link to ALL conquered countries. Not one, not 5 but all of them, because they were ALL linked with Spain, by sea. Spain was the only link between Italy and Atlantic Ocean. All 15 countries became FREE countries. 

2 hours before the end, Italy lost everything, while Hungary and Greece presidents received a much bigger prize.

EPIC FINAL.
After the success of the Europen contest for countries presidents, they have decided to make it a permanent weekly worldwide contest. The contest will begin every monday. It will end every saturday, at 24:00 (Bucharest hour, GMT +2). The strategic rules are unchanged from the European contest. The contest is won by the top 5 countries by the number of conquered countries. The prizes are :


1 st place - 1000 gold and 25 gold / occupied country. 
2 st place - 750 gold and 20 gold / occupied country. 
3 st place - 500 gold and 15 gold / occupied country. 
4 st place - 250 gold and 10 gold / occupied country. 
5 st place - 100 gold and 5 gold / occupied country. 

The prizes are received by country presidents and it can further split the prizes. The first contest began on 7 january, 2013.
You can attack any country in the world.

Cashtowns Resources


In Cashtowns you have six different resources or raw materials: Vegetables, Meat, Iron, Wood, Stone and Clay.






Vegetables were used for meat production only. In this moment vetetables are the most important raw in cashtowns. They don't required other raw materials in the production process.






Meat is used to recruit new citizens or to train specialists . Meat is produced by farms and requires large amounts of vegetables in the process.









Iron is one of the four resources used in any Construction. 
It is also used for weapons production and soldiers recruitment/training.
Iron production requires Vegetables, Meat, Wood and Stone to be produced.







Wood is the main resource used in construction. Every buildings need wood in order to be built. Wood production requires meat and vegetables.

  




Stone is used extensively in the costruction of roads and buildings. Stone is produced by stone quarries and require Meat, Iron, Wood and Vegetables in the process.









Clay is used in the costruction of road and buildings over q4. It is produced by claypits and require wood, iron and stone in the process.






Vegetables Farm, Farm, Stone Quarry, ClayPit, BlackSmith, Wood Factory are the buildings that you use to generate raws. All these buildings can have 5 different levels, from Q1 to Q5.



For example, Level 1 Wood factory produces 6 Wood in 3 Hours, the Q2 Wood factory produces 24 wood in 6 hours.
If you want to upgrade your buildings, you have to keep in mind this 2 things:



  • road connection, between city hall and that building, must be upgraded at the new level of that building
  • you need one free unskilled workers

For example if you want to upgrade a building from level 2 (Q2) to level 3 (Q3) you must have upgraded the roads to Q3, between that building and city hall.




Houses



Houses are the only buildings that can be upgraded to level 10. Without free houses, you cant recruit new citizens. Every citizen needs a house to live in. The houses accomodate up to 20 citizens at a time, depending on the level. If you want to find the house capacity multiply the level with 2. 

The houses are very important for an other indicator called happiness.

The happiness is calculated with formula:  H=(Houses sum of levels)*10/(House Number)

Let's say you have one Q3 houses, one Q4 houses and one Q10 house. The sum of houses levels is 3+4+10=17. The house number is 3. 

H=17*10/3=56

Why is happiness important ? Let's SUPPOSE, you have a 56 happiness

- When you attack and conquer a city, the city will pay you a tax equal to 56% of 25% from all production, which is around 14%

- If the owner of a city buys gold for real cash, you will receive 56% from 25% of the ammount bought.

- When you withdraw a governamental bonus you will receive a NET of 56% of that bonus.

- When you fight in a war and receive tax money from the defeated country, you will withdraw 56% of your share.
The rest goes to government.

Houses needs access to utilities from hospitals to banks or schools : 

Q1 House - Nothing
Q2 House - Access to a market and a Q2 road to the city hall
Q3 House - Access to a police station and a Q3 road to the city hall
Q4 House - Access to a firehouse and a Q4 road to the city hall
Q5 House - Access to a hospital and a Q5 road to the city hall
Q6 House - Access to a church and a Q5 road to the city hall
Q7 House - Access to a restaurant and a Q5 road to the city hall
Q8 House - Access to a casino and a Q5 road to the city hall
Q9 House - Access to a bank and a Q5 road to the city hall
Q10 House - Access to a brothel and a Q5 road to the city hall

This is a Q9 house, that can accomodate up to 18 citizens : 








from house small tutorial:

Friday, December 21, 2012

LOAD BONUS And WITHDRAWALS


This is the FINAL list of bonuses that the system generates every time a player BUYS gold with real cash :

- War bonus (if the country is under occupation the towns that have sent trups to fight for the winner will receive a bonus depending on their influence) : 25%
- Town bonus (if your town is under occupation, the "master town" will receive a bonus) : 20%
- State budget bonus (received by the state budget) : 15%
- Referrer (the user who brought you into the game) : 15%

This is the FINAL list of bonuses that the system generates every time a player SELL gold for real cash :

- Referrer bonus : 10%
- Town bonus (if your town is under occupation, the "master town" will receive a bonus) : 10%
- State budget bonus (received by the state budget) : 10%



WITHDRAWALS


there are 2 options:
a) admin: 100 euros minimum ammount, bank transfer and western union as payment options
b) resellers: 10 euros minimum ammount, any payment options u want (same as for loading)
exchange rates: a) 20 gold=1 euro; b) 21-22 gold=1 euro (not yet defined)
timeframe: a) max. 1 week; b) instant

Tuesday, December 4, 2012

Troops and Weapons

The whole military module is online now. Below you can find details regarding troops and weapons (cannons and bombs).

- There are 2 types of troops and artillery weapons. Regular and special.
- The regular troops and artillery can be trained / produced by any town. Special troops and weapons requires a license in order to be trained / produced. Special troops and weapons are "designed" by the licence buyer.

Normal troops
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- You can use troops to attack other towns or to send them to fight in international wars. Artillery can be used only in domestic attacks on the same server (town vs town or organisation vs town).

- Regular troops are trained by barracks, so you need to have barracks, before training troops.

- Troops have 3 indicators : attack, defences and speed.
If you want to conquer a town the total attack points of troops you send have to be bigger than the total defences points of the troops defending the target city.
Lets say town X send 3 fighters with a total attack of 312 (62 points, 50 points and 200 points). The defender towns has 5 fighters with a total defense points of 500 (100 defense points each). The attack will be rejected. In this attack town X will loose all the troops it sends. Town Y will lose only 3 fighters.


- Speed is calculated in squares / day. The towns have a specified position on the local map. The local server map is a grid of 250 x 250. Each town has its own square.

- There are 3 types of regular troops. Each barrack train from 1 to 5 soldiers / 24 hours depending on the level

Archers (higher attack)
attack points - 100
defense points - 25
speed points - 25
costs - meat (25), iron (25), stone (25), wood (50)

Infantry (higher defense)
attack points - 25
defense points - 100
speed points - 25
costs - meat (25), iron (50), stone (25), wood (25)

Cavalry (higher speed)
attack points - 25
defense points - 25
speed points - 100
costs - meat (50), iron (25), stone (25), wood (25)

Let's take an example. You send 10 archers, 5 infantry and 3 cavalry to attack a town. This small army will have 1200 attack points, 825 defense points and a speed of 37 squares / 24 hours. The average soldier's speed is the final group's speed. In this case we have divided the total speed of 675 to 18 fighters.


Regular artillery
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- Artillery can be use to launch instant domestic attacks (attacks against towns in your country). By "instant' we mean that the effects of an artillery attack will be instantly visible.

- Artillery weapons consists of cannons and bombs. In order to launch an artillery attack you need a cannon and a bomb. You choose the cannon, choose the bomb, select the target, click the fire button and the attack is instantly launched. Artillery attacks just like troops attacks have effects only on troops, not the buildings in the target cities.

- Bombs have one single indicator : damage (attack points). An "1000 points damage" will instantly kill 10 regular infantry soldiers in the target city.

- To launch bombs, you need cannons. Cannons have 3 indicators : range, accuracy and durability. Let's say you own a cannon with a durability of 10, 25 range and 10 accuracy. You can use this cannon to launch

maximum 10 artillery attacks (this is durability),
against cities located 25 squares around your town (this is range),
and the bomb's damage will be 10% bigger than usual (this is accuracy).

- Regular cannons and bombs are produced by artillery factories. Bombs are deposited in ammunition warehouses. An ammunition warehouse can store from 5 to 25 bombs depending on the level. Artillery factories can produce from 1 to 5 bombs or cannons / 24 hours depending on the level.

- Regular cannons have durability of 10, 0 accuracy, 5 squares range. They costs 50 iron, 25 wood, 25 stone and 10 meat.

- A regular bomb have 500 points damage and it costs 100 iron, 75 stone, 50 wood, 25 meat.


Special troops
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- Special troops are troops "designed" by you. You need a licence in order to train special troops. The licence indicates what kind of troops you can train. A licence can be bought from the game fund for gold ( War / Research munu). It NEVER expires and it can NOT be sold.

- When you buy a licence for special troops, you indicate the name of the future soldiers, the speed (100 to 100.000), the attack points (100 to 100.000) and the defense points (100 to 100.000)

- Special troops are much cheaper to train. Lets get some examples

1. A soldier having a 1000 attack, 500 defense and 100 speed will cost 121 meat, 107 iron, 143 stone and 39 wood. Those are the training costs. The license will cost you 1600 gold.
2. A soldier having a 2500 attack, 5000 defense and 250 speed will cost 573 meat, 628 iron, 628 stone and 189 wood. Those are the training costs. The license will cost you 7750 gold.
3. A SUPER soldier having 75000 attack, 25000 defense, 1000 speed will cost 1900 meat, 1582 iron, 2363 stone and 631 wood. Those are the training costs. The license will cost you 100.000 gold (!!!).

You can play with those numbers in the War / Research section. This section will be updated in the next 2 weeks. Right now is outdated.

Special cannons and bombs
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- The same rules applies for special cannons and bombs.
- For special cannons you will specify the name, the accuracy (from 10 to 1000), the durability (from 10 to 100) and the range (from 10 to 150).
- For special bombs you will specify the name and the damage (from 1 to 100.000)

- Troops and artillery can be sold in the local markets only for gold. The buyers could be other towns, the government or the organisations. Special troops and cannons are ESSENTIAL in winning battles / wars. Keep in mind that markets are LOCAL. You can't train a soldier in Spain and sell it in Hungary. Countries (servers) interact ONLY by wars and war taxes they pay each other.