The first blog about Goldentowns, the new real cash strategy game, where you can earn money!!!
Il primo blog su Goldentowns, il nuovo browser game di Anno1777 labs, dove puoi convertire i guadagni generati in soldi veri!!!
Showing posts with label browser game. Show all posts
Showing posts with label browser game. Show all posts
Friday, February 22, 2013
Market update + 2 new bonuses
In the last 5 weeks, the players number grew from 900 to 10.233 ....yesterday.
Today we are talking about 11.000 players and the number is growing every hour.
The nice graphics and the addictive gameplay payed off.
The game is growing fast but we have a problem!!!
This huge number of new players that started to produce tons of raws collapsed the markets in the wrong way. From an average of 50 wood / gold we have reached an average of 1500 wood / gold.
The never ending stream of free players that sell raw materials for gold and never sell gold to buy raws are affecting players that invested time and money to build their towns.
In our initial design notes, the market was NOT build to bring profit to players.
It was a nice and easy way to EXCHANGE STONE FOR WOOD. But in the same time we need to protect the investments of our paying members.
We have received a big number of requests from those members to limit the access of free-players on the market. This is the full list of measures to stabilize the raws prices:
1. Only players with a happiness of 100% can sell raws for gold
2. The players that sell raws for gold are limited to an ammount of n=Pop*10 raws / day, where Pop means population.
A town with a population of 1000 citizens will allow you to sell up to 10.000 resources / day (combined !!!). So, its not enough just to have an 100% happy town. You also need a balance between the population and the number of factories.
3. On level up there is a bonus of 0.1 gold (for beginers up to level 5 the bonus is bigger).
Also introduced 2 new bonuses:
-The population bonus (0.001 gold / citizen / day)
-The occupied towns bonus.
Those 3 measures will push the market down on the long run.
4. All production increase advantages (+25%, +50%, +75% and +100%) are suspended.
5. Energy is growing with 1 point / hour for everyone. This will also limit the production output.
On the left we have a large mass of players with small quantity of gold that can only SELL the gold. On the other hand we have a smaller group of big towns that will sell raws.
On our simulations, those measures will stabilize the markets in the next 2 months.
The most important aspect is that actual free players have a GOAL and a real REASON to have a "happy town"....
Sunday, January 27, 2013
Buy or sell gold for REAL CASH
In order to buy / sell gold you need to get in touch with one of our resellers :
1. killam (Romania)
email : killam_anno@yahoo.com,
yahoo msg : killam_anno
direct payment page : http://howtoct.com/?page_id=120
2. sirdiman (Greece)
email : lordnamid@yahoo.gr
yahoo msg : lordnamid
direct payment page : http://anno1777-sirdiman-reseller.blogspot.gr
3. olddeath (Romania) - email : olddeath78@yahoo.com, yahoo msg : olddeath78
4. kwsnni (Canada) - email : kwsnni@gmail.com, yahoo msg : kwsnni
They offer a wide selection of payment methods (PayPal, Moneybookers ...)
Rules when you buy gold with real cash
--------------------------------------------
1. Accounts will be loaded with the ammount that reaches resellers paypal/moneybookers/alertpay accounts.
Please send as good purchase not as a gift.
2. Before sending money, please contact one of the resellers on messenger or skype or pm on the forum to let them know u sent money.
3. You will receive 9 gold for 1 euro
Rules when you sell gold for real cash
--------------------------------------------
1. You will pay 21 gold for 1 euro
2. If resellers cant pay you (run out of cash or other reasons), you can anytime request a payment from ANNO1777 Labs by sending an email to payments@cashtowns.com. All the gold in our games is backed 100% by cash deposits so you can be sure we have always money.
3. If you use the resellers the minimum withdraw ammount is 5 euro. If you request a payment from ANNO1777 Labs, the minimum ammount is 50 euro (WesternUninon) or 100 euro (International Bank Transfer). We dont use other payment methods.4. If you use resellers you will be paid in the same day. ANNO1777 Labs make payments 2 times / week.
Saturday, January 5, 2013
Do you want to become a president??
Hello guys, today I want to talk to you about presidents in Cashtowns!!
If you want to become a president for Europe, North America and some Asian countries, there are 3 conditions to be met:
- Live in that country in the real world
- Pay the annual maintaining tax (between 100-4500 euros)
- Pay the montly tax (1 gold / verified user)
For Africa and rest of the world :
- Pay the annual maintaining tax (100 euros)
- Pay the montly tax (1 gold / verified user)
Annual maintaining taxes are paid in cash. Montly taxes are paid in gold to game fund. After becoming a final president, you get access to state budget (you can deposit / withdraw money, set taxes and so on).
Actual presidents are interim presidents. Their mandate will expire on 1 february. They are able to start war but they are not able to set taxes / bonuses and withdraw gold from state budget.
let's take a look at the prices for each country...
Europe :
Romania: 4500 euro / year (rented)
Italy : 1700 euro / year (rented)
Portugal, Spain (rented) , U.K. : 1200 euro /year
Germany, Greece, Bulgaria, Ungaria, Russia, Ucraina : 600 euro / year
The rest : 300 euro / year
In North America :
USA : 3000 euro / year
Canada : 1200 euro /year
Brazil, Argentina : 600 euro /year
The rest : 120 euro / year
Asia:
Malaesya, Indonesia, Philipine, India, China : 600 euro / Year
The rest : 120 euro / Year
Australia : 600 euro / year
Any Island : 120 euro / year
How a president can earn money???
A president gets access to the state budget that brings together taxes and bonuses. So a president will receive: - 10% of ALL productions,
- 15% from all loads of the accounts in his country
- 10% of all withdrawals goes to the state budget
- 5% Tax on dividents
- 10% tax from share game selling
- 0.25 gold for each worker/ specialist/soldier sold/bought form market
- 25 gold for bombs/special troops/cannon
you can change all resources in the budget to gold and get the gold in your pocket. You do not pay taxes for withrawals from the budget.
Also you can change the taxation level.
So as country president u get 15% of all loads in that country plus a whole lot of resources that can be sold for gold!
After the launch most european countries will have over 1000 accounts from anno banner, ads by admin, ads by other players, etc so there will be a huge amount of resources to sell.
Let's make an example: - you pay 600 euros for Greece so u must take at least 600 euros back! this means that you need, in order to withdraw it, 600*21gold = 12600 gold from your country budget! Considering only loads, those 12600 gold are the 10% of loads so you need that your citizens load 126k gold in 1 year; in euros they are: 126k gold / 9 = 14k euro in 1 year or 1166 euro per month. This is not your only means of income, don’t forget the taxes!!!
Labels:
Anno1777,
Anno1777 labs,
browser game,
browsergame,
cash towns,
cashtowns,
guida cashtowns,
rts,
rts game,
rts games,
tutorial cashtowns
International Wars Contest - epic final or epic fail?
On 23 december, after the first war contest, countries presidents has received a prize depending of the number of countries that their country has conquered.
Number 1 : 500 gold plus and 50 gold / country
Number 2 : 300 gold plus and 40 gold / country
Number 3 : 100 gold plus and 30 gold / country
The winners were:
- Hungary, 12 occupied countries, +1100 gold for shaoko
- Greece, 10 occupied countries, +700 gold for SirDiman
devteam said: "Congrats to all fighters. The war module is 5 days old, and we had a lot of bugs to solve. We are sorry for that, but this is the only way to a solid software. Testing."
This is a small review of the first Europen War :
- Russia conquered over 10 countries in the first 4 days. but...
- 12 hours before contest end, Russia was conquered by Portugal and we were sure that we have a winner.
- 4 hours before the end, Portugal was conquered by Italy and lost all occupied countries in Italy's favor. We again had a winner with 15 occupied countries.
- 2 hours before end, in a smart move, Greece occupied Spain, which was a key country. Without Spain, Italy lost the link to ALL conquered countries. Not one, not 5 but all of them, because they were ALL linked with Spain, by sea. Spain was the only link between Italy and Atlantic Ocean. All 15 countries became FREE countries.
2 hours before the end, Italy lost everything, while Hungary and Greece presidents received a much bigger prize.
EPIC FINAL.
After the success of the Europen contest for countries presidents, they have decided to make it a permanent weekly worldwide contest. The contest will begin every monday. It will end every saturday, at 24:00 (Bucharest hour, GMT +2). The strategic rules are unchanged from the European contest. The contest is won by the top 5 countries by the number of conquered countries. The prizes are :
1 st place - 1000 gold and 25 gold / occupied country.
2 st place - 750 gold and 20 gold / occupied country.
3 st place - 500 gold and 15 gold / occupied country.
4 st place - 250 gold and 10 gold / occupied country.
5 st place - 100 gold and 5 gold / occupied country.
The prizes are received by country presidents and it can further split the prizes. The first contest began on 7 january, 2013.
You can attack any country in the world.
Labels:
Anno1777,
Anno1777 labs,
bonus cashtowns,
browser game,
browsergame,
cash towns,
cashtowns,
cashtowns troops,
guida cashtowns,
rts,
rts game,
rts games,
tutorial cashtowns,
war,
war module,
world map
Cashtowns Resources
In Cashtowns you have six different resources or raw materials: Vegetables, Meat, Iron, Wood, Stone and Clay.

Vegetables were used for meat production only. In this moment vetetables are the most important raw in cashtowns. They don't required other raw materials in the production process.

Meat is used to recruit new citizens or to train specialists . Meat is produced by farms and requires large amounts of vegetables in the process.

Iron is one of the four resources used in any Construction.
It is also used for weapons production and soldiers recruitment/training.
Iron production requires Vegetables, Meat, Wood and Stone to be produced.

Wood is the main resource used in construction. Every buildings need wood in order to be built. Wood production requires meat and vegetables.

Stone is used extensively in the costruction of roads and buildings. Stone is produced by stone quarries and require Meat, Iron, Wood and Vegetables in the process.
Clay is used in the costruction of road and buildings over q4. It is produced by claypits and require wood, iron and stone in the process.
For example, Level 1 Wood factory produces 6 Wood in 3 Hours, the Q2 Wood factory produces 24 wood in 6 hours.
If you want to upgrade your buildings,
you have to keep in mind this 2 things:
- road connection, between city hall and that building, must be upgraded at the new level of that building
- you need one free unskilled workers
For example if you want to upgrade a building from level 2 (Q2) to level 3 (Q3) you must have upgraded the roads to Q3, between that building and city hall.
Labels:
Anno1777,
Anno1777 labs,
bonus cashtowns,
browser game,
browsergame,
cash towns,
cashtowns,
cashtowns italiano,
cashtowns troops,
guida cashtowns,
rts,
rts game,
rts games,
tropps,
tutorial cashtowns,
war,
war module
Workers and Specialists
In cashtowns, your citizens are able to perform a variety of labors.
In order to create a new worker, click on your town-hall. At lvl1, 1 new worker cost you 10 meat, and it takes 6hr to complete.
(make sure you have some housing space for your new worker)
The City hall is the heart of your city. If you upgrade your town center you will be able to train more workers at the same time:
level 1: 1 worker - 24 hours (24 hours / worker) level 2: 2 workers - 24 hours (12 hours / worker) level 3: 3 workers - 24 hours (8 hours / worker) level 4: 4 workers - 24 hours (6 hours / worker) level 5: 5 workers - 24 hours (<5 hours / worker) |
| Specialist is a person who specializes in or devotes himself to a particular area of activity, field of research, etc. The following buildings need specialists to function properly: Police Station, Firehouse, Brothel, Bank, School, Restaurant, Casino, Churche, Hospital. In cashtowns you can bought specialists from market at the cost of 1 gold or you can train them in their specific building. For example, the police station requires policemen as specialists. |
Labels:
Anno1777,
Anno1777 labs,
browser game,
cash towns,
cashtowns,
cashtowns italiano,
guida cashtowns,
rts,
rts game,
rts games,
tutorial cashtowns,
war,
war module,
weapons,
world map
Houses
Houses are the only buildings that can be upgraded to
level 10. Without free houses, you cant recruit new citizens. Every citizen
needs a house to live in. The houses accomodate up to 20 citizens at a time,
depending on the level. If you want to find the house capacity multiply the
level with 2.
The houses are very important for an other indicator called happiness.
The happiness is calculated with formula: H=(Houses sum of levels)*10/(House Number)
Let's say you have one Q3 houses, one Q4 houses and one Q10 house. The sum of houses levels is 3+4+10=17. The house number is 3.
H=17*10/3=56
Why is happiness important ? Let's SUPPOSE, you have a 56 happiness
- When you attack and conquer a city, the city will pay you a tax equal to 56% of 25% from all production, which is around 14%
- If the owner of a city buys gold for real cash, you will receive 56% from 25% of the ammount bought.
- When you withdraw a governamental bonus you will receive a NET of 56% of that bonus.
- When you fight in a war and receive tax money from the defeated country, you will withdraw 56% of your share.
The rest goes to government.
Houses needs access to utilities from hospitals to banks or schools :
Q1 House - Nothing
Q2 House - Access to a market and a Q2 road to the city hall
Q3 House - Access to a police station and a Q3 road to the city hall
Q4 House - Access to a firehouse and a Q4 road to the city hall
Q5 House - Access to a hospital and a Q5 road to the city hall
Q6 House - Access to a church and a Q5 road to the city hall
Q7 House - Access to a restaurant and a Q5 road to the city hall
Q8 House - Access to a casino and a Q5 road to the city hall
Q9 House - Access to a bank and a Q5 road to the city hall
Q10 House - Access to a brothel and a Q5 road to the city hall
This is a Q9 house, that can accomodate up to 18 citizens :
The houses are very important for an other indicator called happiness.
The happiness is calculated with formula: H=(Houses sum of levels)*10/(House Number)
Let's say you have one Q3 houses, one Q4 houses and one Q10 house. The sum of houses levels is 3+4+10=17. The house number is 3.
H=17*10/3=56
Why is happiness important ? Let's SUPPOSE, you have a 56 happiness
- When you attack and conquer a city, the city will pay you a tax equal to 56% of 25% from all production, which is around 14%
- If the owner of a city buys gold for real cash, you will receive 56% from 25% of the ammount bought.
- When you withdraw a governamental bonus you will receive a NET of 56% of that bonus.
- When you fight in a war and receive tax money from the defeated country, you will withdraw 56% of your share.
The rest goes to government.
Houses needs access to utilities from hospitals to banks or schools :
Q1 House - Nothing
Q2 House - Access to a market and a Q2 road to the city hall
Q3 House - Access to a police station and a Q3 road to the city hall
Q4 House - Access to a firehouse and a Q4 road to the city hall
Q5 House - Access to a hospital and a Q5 road to the city hall
Q6 House - Access to a church and a Q5 road to the city hall
Q7 House - Access to a restaurant and a Q5 road to the city hall
Q8 House - Access to a casino and a Q5 road to the city hall
Q9 House - Access to a bank and a Q5 road to the city hall
Q10 House - Access to a brothel and a Q5 road to the city hall
This is a Q9 house, that can accomodate up to 18 citizens :
from house small tutorial:
Thursday, January 3, 2013
International press
You can now write articles for International Press section. In order to have an article published, you need to send an email to articles@cashtowns.com, containing the username, server and the article content. Its not for free, of course. Each APROVED article will bring you 5 gold. After each APROVED article, you will receive 0.1 gold more per article. After the first 10 aproved articles, you will be paid 6 gold / article and so on.
There are 4 simple rule you need to follow :
- All articles are written in english. Don't write if your english is bad or you are using google translate !!!
- You can only talk about cashtowns. Any other subject will be rejected. You can adress any topic as long a you write about cashtowns.
- You can integrate images or change the fonts using bbcode. For details check http://en.wikipedia.org/wiki/BBCode
- You can post links ONLY to APROVED partner sites. A partner site is a site DEDICATED to cashtowns.
You can also advertise partner sites in any article. If you have a site and want it to be a partner site, send a request to articles@cashtowns.com
We aprove only 10 International Articles every day. We are looking for high quality stuff. Nothing less.
Follow this steps :
- Find a good topic about cashtowns (tutorials, political or military debates, ....)
- Send the article to articles@cashtowns.com and specify the username / server
- You will receive an answer in 48 hours.
- If your article is rejected DON'T ASK WHY. We will never reject good articles.
- If your article is approved, you will receive minimum 5 gold, depending on the number of aproved articles you have wrote in the past.
You can not submit more than 5 articles / day.
Labels:
Anno1777,
Anno1777 labs,
browser game,
browsergame,
cash towns,
cashtowns,
guida cashtowns,
rts,
rts game,
rts games,
tutorial cashtowns
Friday, December 21, 2012
LOAD BONUS And WITHDRAWALS
This is the FINAL list of bonuses that the system generates every time a player BUYS gold with real cash :
- War bonus (if the country is under occupation the towns that have sent trups to fight for the winner will receive a bonus depending on their influence) : 25%
- Town bonus (if your town is under occupation, the "master town" will receive a bonus) : 20%
- State budget bonus (received by the state budget) : 15%
- Referrer (the user who brought you into the game) : 15%
This is the FINAL list of bonuses that the system generates every time a player SELL gold for real cash :
- Referrer bonus : 10%
- Town bonus (if your town is under occupation, the "master town" will receive a bonus) : 10%
- State budget bonus (received by the state budget) : 10%
WITHDRAWALS
there are 2 options:
a) admin: 100 euros minimum ammount, bank transfer and western union as payment options
b) resellers: 10 euros minimum ammount, any payment options u want (same as for loading)
exchange rates: a) 20 gold=1 euro; b) 21-22 gold=1 euro (not yet defined)
timeframe: a) max. 1 week; b) instant
Friday, November 23, 2012
Military Module
Military module is online. Below you can find details regarding international wars.
- There are 2 types of international wars. Conquest wars and independence wars.
- Each country has its own server. International wars are disputed between countries (servers).
- The conquest wars are opened only by country presidents against other countries (servers). If the war is won, then the conquered country will pay a 25% war tax. This tax is distributed to the users that fought for the attacker, depending on their influence. The 25% tax is not a "generated bonus". Its a NEW tax that citizens, organisations and the government itself will have to pay if the country is conquered. Its the biggest tax a citizen will have to pay in cashtowns.
- A country can attack only border countries. For example Hungary can attack Romania, but it can't attack Bulgaria. In order for Hungary to attack Bulgaria, it needs to attack and conquer Romania.
- Oceans and seas are "linking areas". What that means. If Hungary conquer Romania, Bulgaria and Turkey, it gets access to the Mediterranean Sea. That means it can attack any country with access to Mediterranean Sea like Spain or Monaco. Same for oceans. Portugal can attack US, Canada, Brazil and so on.
- If a country looses the link with one of the conquered countries, that country will become free. Lets use the same example. Let's say Hungary conquest Romania, Bulgaria, Turkey and Spain. If Romania is conquered by another country or if Romania win the independence war, Bulgaria, Turkey and Spain will become free countries again, because Hungary have lost the "direct link" with those countries.
- After the war is launched, it lasts 24 hours. Any country can send troops to help the attacker or defender. There are no alliances. After 24 hours the total attack points of the attacker troops is compared to the total defense points of the defender troops. The attacker wins if it has a bigger total attack points.
- An independence war is started by a conquered country. If the war is won, the conquered country will be free again. The independence wars can be started by citizens, organisations or the government.
- Organizations or governments CAN'T train troops but they can buy troops only from the local markets. That means organisations or governments can send troops to fight in their own name. They can win gold and resources from war taxes paid by the conquest countries.
- In this war module, the more developed countries will be the biggest targets. If Romania attacks Bulgaria, nobody will want to send troops for helping Romania, because Bulgaria will pay small taxes. But if Bulgaria attacks Romania towns ALL OVER THE WORLD will help Bulgaria, because the war taxes paid by Romania will be huge.
- There are 2 types of international wars. Conquest wars and independence wars.
- Each country has its own server. International wars are disputed between countries (servers).
- The conquest wars are opened only by country presidents against other countries (servers). If the war is won, then the conquered country will pay a 25% war tax. This tax is distributed to the users that fought for the attacker, depending on their influence. The 25% tax is not a "generated bonus". Its a NEW tax that citizens, organisations and the government itself will have to pay if the country is conquered. Its the biggest tax a citizen will have to pay in cashtowns.
- A country can attack only border countries. For example Hungary can attack Romania, but it can't attack Bulgaria. In order for Hungary to attack Bulgaria, it needs to attack and conquer Romania.
- Oceans and seas are "linking areas". What that means. If Hungary conquer Romania, Bulgaria and Turkey, it gets access to the Mediterranean Sea. That means it can attack any country with access to Mediterranean Sea like Spain or Monaco. Same for oceans. Portugal can attack US, Canada, Brazil and so on.
- If a country looses the link with one of the conquered countries, that country will become free. Lets use the same example. Let's say Hungary conquest Romania, Bulgaria, Turkey and Spain. If Romania is conquered by another country or if Romania win the independence war, Bulgaria, Turkey and Spain will become free countries again, because Hungary have lost the "direct link" with those countries.
- After the war is launched, it lasts 24 hours. Any country can send troops to help the attacker or defender. There are no alliances. After 24 hours the total attack points of the attacker troops is compared to the total defense points of the defender troops. The attacker wins if it has a bigger total attack points.
- An independence war is started by a conquered country. If the war is won, the conquered country will be free again. The independence wars can be started by citizens, organisations or the government.
- Organizations or governments CAN'T train troops but they can buy troops only from the local markets. That means organisations or governments can send troops to fight in their own name. They can win gold and resources from war taxes paid by the conquest countries.
- In this war module, the more developed countries will be the biggest targets. If Romania attacks Bulgaria, nobody will want to send troops for helping Romania, because Bulgaria will pay small taxes. But if Bulgaria attacks Romania towns ALL OVER THE WORLD will help Bulgaria, because the war taxes paid by Romania will be huge.
Wednesday, November 21, 2012
The world map
The world map is activeted!!!
World map is one of the most important components.
It allows you to get a big picture of the cashtowns eWorld.
You can find anytime the product prices, towns number.... You can also see the distribution map of any of those parameters.
Lets say you want to know the iron price in Portugal. You can find it in 3 easy steps:
1. Go to the world map (third button on the main page)
2. Choose Prices (third button at the bottom of the map bottom).
3. Select Iron Price. The distribution map apperas. Greener areas means bigger values.
4. Mouseover Portugal to check the iron price.
Simple as that. You can repeat the steps for game shares prices, game fund sold, average gold sold and other 30 indicators. World map is activated in Europe and the map is in preview mode.
Monday, September 17, 2012
Prime Notizie
Benvenuti in Cashtowns. Cashtowns è il nuovo gioco strategico dove è possibile convertire i ricavi generati in soldi veri. Al momento il gioco è in modalità alpha test e verrà lanciata la versione finale nei primi giorni di gennaio 2013.
Alcune notizie riguardo al gioco:
Prima di tutto, Cashtowns è un gioco basato sul freemium: è gratis per tutti ma i giocatori avranno la possibilità di comprare dei contenuti extra. Come in Anno1777, i giocatori potranno convertire i propri 'gold' in soldi veri con un tasso di cambio di 20 'gold' per 1 euro.
Cashtowns è un simulatore di costruzione urbanistica e l'obiettivo è quello di sviluppare una città tramite l'agricoltura, le costruzioni e di formare un esercito potente per attaccare e occupare altre città. Le città occupate vi pagheranno tasse e la vostra città potrà così crescere velocemente.
Ci sono 28 tipi di edifici ultra-realistici, ognuno dei quali con 5 gradi di qualità. Non ci sono limiti quando si costruisce la città. Avete la massima libertà per costruire strade o intersezioni su una mappa gigante. Tutto quello che dovete fare è rispettare alcune semplici regole. La più importante è che non si può costruire su una porzione di terra se non c'è una strada che collega il cantiere al resto della città.
Ma cashtowns è molto più di un semplice gioco di costruzione di città. Il gioco è anche un simulatore militare e politico. Potete effettuare il commercio, attaccare altre città, combattere nelle guerre tra i paesi, essere un politico e diventare il presidente di un paese. Nulla può impedirvi di conquistare il mondo e l'oro virtuale può essere scambiato in denaro reale, in qualsiasi momento.
Come molti di voi già sapranno, ANNO1777 Labs ha una storia lunga alla sue spalle, come ottimo pagatore. Sono già stati pagati oltre 250.000 euro ai giocatori negli ultimi 2 anni e continuerà per molto tempo.
SPY HEADQUARTERS (Second sample)
We will post from time to time hires samples of our 3d artists work. Every building in cashtowns has 3 stages. One is "under construction" and the second is "ready". In cashtowns, all the buildings decay (5% every single day). If you dont renovate the buildings from time to time, they will collapse. So the third stage is "in ruins".
One of the military buildings is the spy base. If you want to see informations about a town (like what troups are present, who owns the towns, financial transactions, and so on...), you will need a spy base. Spy bases have 5 quality grades and a higher quality building gives you access to more important informations, like "when the owner of the town has loaded his account with real cash". You need those info to help you decide who to attack and occupy.
So, those are the stages of a spy base. Click for the hires images.
Spy base level 1 (under construction)

Spy base level 1 (ready)

Spy base level 1 (ruins)

Spy base level 2 (under construction)

Spy base level 2 (ready)

Spy base level 2 (ruins)

Spy base level 3 (under construction)

Spy base level 3 (ready)

Spy base level 3 (ruins)

Spy base level 4 (under construction)

Spy base level 4 (ready)
One of the military buildings is the spy base. If you want to see informations about a town (like what troups are present, who owns the towns, financial transactions, and so on...), you will need a spy base. Spy bases have 5 quality grades and a higher quality building gives you access to more important informations, like "when the owner of the town has loaded his account with real cash". You need those info to help you decide who to attack and occupy.
So, those are the stages of a spy base. Click for the hires images.
Spy base level 1 (under construction)
Spy base level 1 (ready)
Spy base level 1 (ruins)
Spy base level 2 (under construction)
Spy base level 2 (ready)
Spy base level 2 (ruins)
Spy base level 3 (under construction)
Spy base level 3 (ready)
Spy base level 3 (ruins)
Spy base level 4 (under construction)
Spy base level 4 (ready)
Subscribe to:
Posts (Atom)






