The first blog about Goldentowns, the new real cash strategy game, where you can earn money!!!
Il primo blog su Goldentowns, il nuovo browser game di Anno1777 labs, dove puoi convertire i guadagni generati in soldi veri!!!
Showing posts with label cashtowns italiano. Show all posts
Showing posts with label cashtowns italiano. Show all posts
Saturday, February 2, 2013
School
Starting today, frebruary 02,2013, specialists can be trained only in schools.
They have made this change because a lot of new players don't have 2 gold for buying an initial specialist.
From now, You can't train specialists in services buildings, anymore.
Devteam said that It was a game design error from the start, but in the last weeks, we have received a big number of complaints regarding this issue.
A school can train 1 specialist / 24 hours. In case of all your doctors or firefighters die, you can train others using only resources (not gold). Get ready to build 4/5 schools.
Building requirements to upgrade the school:
Level 2 - Police
Level 3 - Firehall
Level 4 - Hospital
Level 5 - Restaurant
Schools use unskilled workers as employees.
Sunday, January 27, 2013
Buy or sell gold for REAL CASH
In order to buy / sell gold you need to get in touch with one of our resellers :
1. killam (Romania)
email : killam_anno@yahoo.com,
yahoo msg : killam_anno
direct payment page : http://howtoct.com/?page_id=120
2. sirdiman (Greece)
email : lordnamid@yahoo.gr
yahoo msg : lordnamid
direct payment page : http://anno1777-sirdiman-reseller.blogspot.gr
3. olddeath (Romania) - email : olddeath78@yahoo.com, yahoo msg : olddeath78
4. kwsnni (Canada) - email : kwsnni@gmail.com, yahoo msg : kwsnni
They offer a wide selection of payment methods (PayPal, Moneybookers ...)
Rules when you buy gold with real cash
--------------------------------------------
1. Accounts will be loaded with the ammount that reaches resellers paypal/moneybookers/alertpay accounts.
Please send as good purchase not as a gift.
2. Before sending money, please contact one of the resellers on messenger or skype or pm on the forum to let them know u sent money.
3. You will receive 9 gold for 1 euro
Rules when you sell gold for real cash
--------------------------------------------
1. You will pay 21 gold for 1 euro
2. If resellers cant pay you (run out of cash or other reasons), you can anytime request a payment from ANNO1777 Labs by sending an email to payments@cashtowns.com. All the gold in our games is backed 100% by cash deposits so you can be sure we have always money.
3. If you use the resellers the minimum withdraw ammount is 5 euro. If you request a payment from ANNO1777 Labs, the minimum ammount is 50 euro (WesternUninon) or 100 euro (International Bank Transfer). We dont use other payment methods.4. If you use resellers you will be paid in the same day. ANNO1777 Labs make payments 2 times / week.
Saturday, January 5, 2013
Cashtowns Resources
In Cashtowns you have six different resources or raw materials: Vegetables, Meat, Iron, Wood, Stone and Clay.

Vegetables were used for meat production only. In this moment vetetables are the most important raw in cashtowns. They don't required other raw materials in the production process.

Meat is used to recruit new citizens or to train specialists . Meat is produced by farms and requires large amounts of vegetables in the process.

Iron is one of the four resources used in any Construction.
It is also used for weapons production and soldiers recruitment/training.
Iron production requires Vegetables, Meat, Wood and Stone to be produced.

Wood is the main resource used in construction. Every buildings need wood in order to be built. Wood production requires meat and vegetables.

Stone is used extensively in the costruction of roads and buildings. Stone is produced by stone quarries and require Meat, Iron, Wood and Vegetables in the process.
Clay is used in the costruction of road and buildings over q4. It is produced by claypits and require wood, iron and stone in the process.
For example, Level 1 Wood factory produces 6 Wood in 3 Hours, the Q2 Wood factory produces 24 wood in 6 hours.
If you want to upgrade your buildings,
you have to keep in mind this 2 things:
- road connection, between city hall and that building, must be upgraded at the new level of that building
- you need one free unskilled workers
For example if you want to upgrade a building from level 2 (Q2) to level 3 (Q3) you must have upgraded the roads to Q3, between that building and city hall.
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Taxes
Every towns pay taxes when they collect the production from RAW MATERIALS buildings (vegetablrs, meat, wood, iron, stone ans clay). The receivers of "Production Tax" are :
- State Budget (0%-15%, the president can set this tax. By default is 10%).
- The town that conqured your town (if your yown has been conquered but if you have a free town, no taxes will be paid). The tax varies from 5% to 20% depending on the happiness level of the "master town".
- If your country is under military occupation by another country, the fighters who helped the attacker to conquest your country will receive 25% from your production. Each of them will receive a fraction depending on the influence they had in the war.
- If you are a memeber of an organization, the organization will receive up to 10% (the tax is set by organitation owner)
So, in the worst case, you will pay 65% of your production. In the best case (free town, free country, no org. member) you will pay up to 15% from your production (state budget). We will DOUBLE the production of all raw materials buildings starting today.
This is the list of taxes that only President can change:
Production tax:
Apply wood production. Has a value between 0% and 10%, gold 0.01 minimum.
-Iron Production Tax
Apply iron production. Has a value between 0% and 10%, gold 0.01 minimum.
-Stone Production Tax
Apply stone production. Has a value between 0% and 10%, gold 0.01 minimum.
-Meat Production Tax
Apply meat production. Has a value between 0% and 10%, gold 0.01 minimum.
-Vegetables Production Tax
Apply vegetable production. Has a value between 0% and 10%, gold 0.01 minimum.
-Clay Production Tax
Apply to the production of clay. Has a value between 0% and 10%, gold 0.01 minimum. unskilled n skilled workers tax:
Apply to transfers of unskilled workers. Is paid by the seller. It has a value between 0 and 1 gold / worker.
-Transfer fee skilled workers
Apply to transfers of skilled workers (doctors, teachers ...). Is paid by the seller. It has a value between 0 and 2 gold / skilled worker. share tax:
-Shares Sales Tax Game
The sale of shares aplicatranzactiilor game. Has a value between 0% and 10%, gold 0.01 minimum. -Shares Dividend Tax Game
Applies to dividends from holding shares in the game. Has a value between 0% and 10%, gold 0.01 minimum.
-Earnings Tax Band
-Income Transfers Gold applies to all transfers made between players or organizations. Has a value between 0% and 10%, gold 0.01 minimum.
Troops tax:
-Archers Transfer fee
Apply to transfers of archers. Is paid by the seller. Has a value between 0 and 3 gold / soldier.
-Infantry soldiers Transfer fee
Apply to transfers of infantry. Is paid by the seller. Has a value between 0 and 3 gold / soldier.
- Cavalry Transfer fee
Apply to transfers of cavalry. Is paid by the seller. Has a value between 0 and 3 gold / soldier.
-Special Troops Transfers fee
Apply special troop transfers. Is paid by the seller. Has a value between 0 and 5 gold / soldier.
-Regular cannoons sale tax
Apply to transfers of conventional guns. Is paid by the seller. Has a value between 0 and 2 gold / gun.
-Special Guns Transfer Fee
Apply to transfers of unskilled workers. Is paid by the seller. Has a value between 0 and 5 gold / gun.
-Regular bombs sale tax
Apply to transfers of unskilled workers. Is paid by the seller. Has a value between 0 and 2 gold / bomb.
-Special Bombs Transfer Fee
Apply to transfers of unskilled workers. Is paid by the seller. Has a value between 0 and 5 gold / bomb.
-Special Bands Research Tax
Payable when investigating a new type of troops. Has a value between 0 and 100 gold / soldier.
-Special guns Research Tax
Payable when investigating a new type of cannon. Has a value between 0 and 100 gold / gun.
- Special bombs Research Tax Payable when investigating a new type of bomb. Has a value between 0 and 100 gold / bomb.
Workers and Specialists
In cashtowns, your citizens are able to perform a variety of labors.
In order to create a new worker, click on your town-hall. At lvl1, 1 new worker cost you 10 meat, and it takes 6hr to complete.
(make sure you have some housing space for your new worker)
The City hall is the heart of your city. If you upgrade your town center you will be able to train more workers at the same time:
level 1: 1 worker - 24 hours (24 hours / worker) level 2: 2 workers - 24 hours (12 hours / worker) level 3: 3 workers - 24 hours (8 hours / worker) level 4: 4 workers - 24 hours (6 hours / worker) level 5: 5 workers - 24 hours (<5 hours / worker) |
| Specialist is a person who specializes in or devotes himself to a particular area of activity, field of research, etc. The following buildings need specialists to function properly: Police Station, Firehouse, Brothel, Bank, School, Restaurant, Casino, Churche, Hospital. In cashtowns you can bought specialists from market at the cost of 1 gold or you can train them in their specific building. For example, the police station requires policemen as specialists. |
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Friday, December 21, 2012
LOAD BONUS And WITHDRAWALS
This is the FINAL list of bonuses that the system generates every time a player BUYS gold with real cash :
- War bonus (if the country is under occupation the towns that have sent trups to fight for the winner will receive a bonus depending on their influence) : 25%
- Town bonus (if your town is under occupation, the "master town" will receive a bonus) : 20%
- State budget bonus (received by the state budget) : 15%
- Referrer (the user who brought you into the game) : 15%
This is the FINAL list of bonuses that the system generates every time a player SELL gold for real cash :
- Referrer bonus : 10%
- Town bonus (if your town is under occupation, the "master town" will receive a bonus) : 10%
- State budget bonus (received by the state budget) : 10%
WITHDRAWALS
there are 2 options:
a) admin: 100 euros minimum ammount, bank transfer and western union as payment options
b) resellers: 10 euros minimum ammount, any payment options u want (same as for loading)
exchange rates: a) 20 gold=1 euro; b) 21-22 gold=1 euro (not yet defined)
timeframe: a) max. 1 week; b) instant
Tuesday, December 4, 2012
Troops and Weapons
The whole military module is online now. Below you can find details regarding troops and weapons (cannons and bombs).
- There are 2 types of troops and artillery weapons. Regular and special.
- The regular troops and artillery can be trained / produced by any town. Special troops and weapons requires a license in order to be trained / produced. Special troops and weapons are "designed" by the licence buyer.
Normal troops
-----------------------------------------------------------------
- You can use troops to attack other towns or to send them to fight in international wars. Artillery can be used only in domestic attacks on the same server (town vs town or organisation vs town).
- Regular troops are trained by barracks, so you need to have barracks, before training troops.
- Troops have 3 indicators : attack, defences and speed.
If you want to conquer a town the total attack points of troops you send have to be bigger than the total defences points of the troops defending the target city.
Lets say town X send 3 fighters with a total attack of 312 (62 points, 50 points and 200 points). The defender towns has 5 fighters with a total defense points of 500 (100 defense points each). The attack will be rejected. In this attack town X will loose all the troops it sends. Town Y will lose only 3 fighters.
- Speed is calculated in squares / day. The towns have a specified position on the local map. The local server map is a grid of 250 x 250. Each town has its own square.
- There are 3 types of regular troops. Each barrack train from 1 to 5 soldiers / 24 hours depending on the level
Archers (higher attack)
attack points - 100
defense points - 25
speed points - 25
costs - meat (25), iron (25), stone (25), wood (50)
Infantry (higher defense)
attack points - 25
defense points - 100
speed points - 25
costs - meat (25), iron (50), stone (25), wood (25)
Cavalry (higher speed)
attack points - 25
defense points - 25
speed points - 100
costs - meat (50), iron (25), stone (25), wood (25)
Let's take an example. You send 10 archers, 5 infantry and 3 cavalry to attack a town. This small army will have 1200 attack points, 825 defense points and a speed of 37 squares / 24 hours. The average soldier's speed is the final group's speed. In this case we have divided the total speed of 675 to 18 fighters.
Regular artillery
-----------------------------------------------------------------
- Artillery can be use to launch instant domestic attacks (attacks against towns in your country). By "instant' we mean that the effects of an artillery attack will be instantly visible.
- Artillery weapons consists of cannons and bombs. In order to launch an artillery attack you need a cannon and a bomb. You choose the cannon, choose the bomb, select the target, click the fire button and the attack is instantly launched. Artillery attacks just like troops attacks have effects only on troops, not the buildings in the target cities.
- Bombs have one single indicator : damage (attack points). An "1000 points damage" will instantly kill 10 regular infantry soldiers in the target city.
- To launch bombs, you need cannons. Cannons have 3 indicators : range, accuracy and durability. Let's say you own a cannon with a durability of 10, 25 range and 10 accuracy. You can use this cannon to launch
maximum 10 artillery attacks (this is durability),
against cities located 25 squares around your town (this is range),
and the bomb's damage will be 10% bigger than usual (this is accuracy).
- Regular cannons and bombs are produced by artillery factories. Bombs are deposited in ammunition warehouses. An ammunition warehouse can store from 5 to 25 bombs depending on the level. Artillery factories can produce from 1 to 5 bombs or cannons / 24 hours depending on the level.
- Regular cannons have durability of 10, 0 accuracy, 5 squares range. They costs 50 iron, 25 wood, 25 stone and 10 meat.
- A regular bomb have 500 points damage and it costs 100 iron, 75 stone, 50 wood, 25 meat.
Special troops
--------------------------------------------------------------
- Special troops are troops "designed" by you. You need a licence in order to train special troops. The licence indicates what kind of troops you can train. A licence can be bought from the game fund for gold ( War / Research munu). It NEVER expires and it can NOT be sold.
- When you buy a licence for special troops, you indicate the name of the future soldiers, the speed (100 to 100.000), the attack points (100 to 100.000) and the defense points (100 to 100.000)
- Special troops are much cheaper to train. Lets get some examples
1. A soldier having a 1000 attack, 500 defense and 100 speed will cost 121 meat, 107 iron, 143 stone and 39 wood. Those are the training costs. The license will cost you 1600 gold.
2. A soldier having a 2500 attack, 5000 defense and 250 speed will cost 573 meat, 628 iron, 628 stone and 189 wood. Those are the training costs. The license will cost you 7750 gold.
3. A SUPER soldier having 75000 attack, 25000 defense, 1000 speed will cost 1900 meat, 1582 iron, 2363 stone and 631 wood. Those are the training costs. The license will cost you 100.000 gold (!!!).
You can play with those numbers in the War / Research section. This section will be updated in the next 2 weeks. Right now is outdated.
Special cannons and bombs
----------------------------------------------------------
- The same rules applies for special cannons and bombs.
- For special cannons you will specify the name, the accuracy (from 10 to 1000), the durability (from 10 to 100) and the range (from 10 to 150).
- For special bombs you will specify the name and the damage (from 1 to 100.000)
- Troops and artillery can be sold in the local markets only for gold. The buyers could be other towns, the government or the organisations. Special troops and cannons are ESSENTIAL in winning battles / wars. Keep in mind that markets are LOCAL. You can't train a soldier in Spain and sell it in Hungary. Countries (servers) interact ONLY by wars and war taxes they pay each other.
- There are 2 types of troops and artillery weapons. Regular and special.
- The regular troops and artillery can be trained / produced by any town. Special troops and weapons requires a license in order to be trained / produced. Special troops and weapons are "designed" by the licence buyer.
Normal troops
-----------------------------------------------------------------
- You can use troops to attack other towns or to send them to fight in international wars. Artillery can be used only in domestic attacks on the same server (town vs town or organisation vs town).
- Regular troops are trained by barracks, so you need to have barracks, before training troops.
- Troops have 3 indicators : attack, defences and speed.
If you want to conquer a town the total attack points of troops you send have to be bigger than the total defences points of the troops defending the target city.
Lets say town X send 3 fighters with a total attack of 312 (62 points, 50 points and 200 points). The defender towns has 5 fighters with a total defense points of 500 (100 defense points each). The attack will be rejected. In this attack town X will loose all the troops it sends. Town Y will lose only 3 fighters.
- Speed is calculated in squares / day. The towns have a specified position on the local map. The local server map is a grid of 250 x 250. Each town has its own square.
- There are 3 types of regular troops. Each barrack train from 1 to 5 soldiers / 24 hours depending on the level
Archers (higher attack)
attack points - 100
defense points - 25
speed points - 25
costs - meat (25), iron (25), stone (25), wood (50)
Infantry (higher defense)
attack points - 25
defense points - 100
speed points - 25
costs - meat (25), iron (50), stone (25), wood (25)
Cavalry (higher speed)
attack points - 25
defense points - 25
speed points - 100
costs - meat (50), iron (25), stone (25), wood (25)
Let's take an example. You send 10 archers, 5 infantry and 3 cavalry to attack a town. This small army will have 1200 attack points, 825 defense points and a speed of 37 squares / 24 hours. The average soldier's speed is the final group's speed. In this case we have divided the total speed of 675 to 18 fighters.
Regular artillery
-----------------------------------------------------------------
- Artillery can be use to launch instant domestic attacks (attacks against towns in your country). By "instant' we mean that the effects of an artillery attack will be instantly visible.
- Artillery weapons consists of cannons and bombs. In order to launch an artillery attack you need a cannon and a bomb. You choose the cannon, choose the bomb, select the target, click the fire button and the attack is instantly launched. Artillery attacks just like troops attacks have effects only on troops, not the buildings in the target cities.
- Bombs have one single indicator : damage (attack points). An "1000 points damage" will instantly kill 10 regular infantry soldiers in the target city.
- To launch bombs, you need cannons. Cannons have 3 indicators : range, accuracy and durability. Let's say you own a cannon with a durability of 10, 25 range and 10 accuracy. You can use this cannon to launch
maximum 10 artillery attacks (this is durability),
against cities located 25 squares around your town (this is range),
and the bomb's damage will be 10% bigger than usual (this is accuracy).
- Regular cannons and bombs are produced by artillery factories. Bombs are deposited in ammunition warehouses. An ammunition warehouse can store from 5 to 25 bombs depending on the level. Artillery factories can produce from 1 to 5 bombs or cannons / 24 hours depending on the level.
- Regular cannons have durability of 10, 0 accuracy, 5 squares range. They costs 50 iron, 25 wood, 25 stone and 10 meat.
- A regular bomb have 500 points damage and it costs 100 iron, 75 stone, 50 wood, 25 meat.
Special troops
--------------------------------------------------------------
- Special troops are troops "designed" by you. You need a licence in order to train special troops. The licence indicates what kind of troops you can train. A licence can be bought from the game fund for gold ( War / Research munu). It NEVER expires and it can NOT be sold.
- When you buy a licence for special troops, you indicate the name of the future soldiers, the speed (100 to 100.000), the attack points (100 to 100.000) and the defense points (100 to 100.000)
- Special troops are much cheaper to train. Lets get some examples
1. A soldier having a 1000 attack, 500 defense and 100 speed will cost 121 meat, 107 iron, 143 stone and 39 wood. Those are the training costs. The license will cost you 1600 gold.
2. A soldier having a 2500 attack, 5000 defense and 250 speed will cost 573 meat, 628 iron, 628 stone and 189 wood. Those are the training costs. The license will cost you 7750 gold.
3. A SUPER soldier having 75000 attack, 25000 defense, 1000 speed will cost 1900 meat, 1582 iron, 2363 stone and 631 wood. Those are the training costs. The license will cost you 100.000 gold (!!!).
You can play with those numbers in the War / Research section. This section will be updated in the next 2 weeks. Right now is outdated.
Special cannons and bombs
----------------------------------------------------------
- The same rules applies for special cannons and bombs.
- For special cannons you will specify the name, the accuracy (from 10 to 1000), the durability (from 10 to 100) and the range (from 10 to 150).
- For special bombs you will specify the name and the damage (from 1 to 100.000)
- Troops and artillery can be sold in the local markets only for gold. The buyers could be other towns, the government or the organisations. Special troops and cannons are ESSENTIAL in winning battles / wars. Keep in mind that markets are LOCAL. You can't train a soldier in Spain and sell it in Hungary. Countries (servers) interact ONLY by wars and war taxes they pay each other.
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Friday, November 23, 2012
Military Module
Military module is online. Below you can find details regarding international wars.
- There are 2 types of international wars. Conquest wars and independence wars.
- Each country has its own server. International wars are disputed between countries (servers).
- The conquest wars are opened only by country presidents against other countries (servers). If the war is won, then the conquered country will pay a 25% war tax. This tax is distributed to the users that fought for the attacker, depending on their influence. The 25% tax is not a "generated bonus". Its a NEW tax that citizens, organisations and the government itself will have to pay if the country is conquered. Its the biggest tax a citizen will have to pay in cashtowns.
- A country can attack only border countries. For example Hungary can attack Romania, but it can't attack Bulgaria. In order for Hungary to attack Bulgaria, it needs to attack and conquer Romania.
- Oceans and seas are "linking areas". What that means. If Hungary conquer Romania, Bulgaria and Turkey, it gets access to the Mediterranean Sea. That means it can attack any country with access to Mediterranean Sea like Spain or Monaco. Same for oceans. Portugal can attack US, Canada, Brazil and so on.
- If a country looses the link with one of the conquered countries, that country will become free. Lets use the same example. Let's say Hungary conquest Romania, Bulgaria, Turkey and Spain. If Romania is conquered by another country or if Romania win the independence war, Bulgaria, Turkey and Spain will become free countries again, because Hungary have lost the "direct link" with those countries.
- After the war is launched, it lasts 24 hours. Any country can send troops to help the attacker or defender. There are no alliances. After 24 hours the total attack points of the attacker troops is compared to the total defense points of the defender troops. The attacker wins if it has a bigger total attack points.
- An independence war is started by a conquered country. If the war is won, the conquered country will be free again. The independence wars can be started by citizens, organisations or the government.
- Organizations or governments CAN'T train troops but they can buy troops only from the local markets. That means organisations or governments can send troops to fight in their own name. They can win gold and resources from war taxes paid by the conquest countries.
- In this war module, the more developed countries will be the biggest targets. If Romania attacks Bulgaria, nobody will want to send troops for helping Romania, because Bulgaria will pay small taxes. But if Bulgaria attacks Romania towns ALL OVER THE WORLD will help Bulgaria, because the war taxes paid by Romania will be huge.
- There are 2 types of international wars. Conquest wars and independence wars.
- Each country has its own server. International wars are disputed between countries (servers).
- The conquest wars are opened only by country presidents against other countries (servers). If the war is won, then the conquered country will pay a 25% war tax. This tax is distributed to the users that fought for the attacker, depending on their influence. The 25% tax is not a "generated bonus". Its a NEW tax that citizens, organisations and the government itself will have to pay if the country is conquered. Its the biggest tax a citizen will have to pay in cashtowns.
- A country can attack only border countries. For example Hungary can attack Romania, but it can't attack Bulgaria. In order for Hungary to attack Bulgaria, it needs to attack and conquer Romania.
- Oceans and seas are "linking areas". What that means. If Hungary conquer Romania, Bulgaria and Turkey, it gets access to the Mediterranean Sea. That means it can attack any country with access to Mediterranean Sea like Spain or Monaco. Same for oceans. Portugal can attack US, Canada, Brazil and so on.
- If a country looses the link with one of the conquered countries, that country will become free. Lets use the same example. Let's say Hungary conquest Romania, Bulgaria, Turkey and Spain. If Romania is conquered by another country or if Romania win the independence war, Bulgaria, Turkey and Spain will become free countries again, because Hungary have lost the "direct link" with those countries.
- After the war is launched, it lasts 24 hours. Any country can send troops to help the attacker or defender. There are no alliances. After 24 hours the total attack points of the attacker troops is compared to the total defense points of the defender troops. The attacker wins if it has a bigger total attack points.
- An independence war is started by a conquered country. If the war is won, the conquered country will be free again. The independence wars can be started by citizens, organisations or the government.
- Organizations or governments CAN'T train troops but they can buy troops only from the local markets. That means organisations or governments can send troops to fight in their own name. They can win gold and resources from war taxes paid by the conquest countries.
- In this war module, the more developed countries will be the biggest targets. If Romania attacks Bulgaria, nobody will want to send troops for helping Romania, because Bulgaria will pay small taxes. But if Bulgaria attacks Romania towns ALL OVER THE WORLD will help Bulgaria, because the war taxes paid by Romania will be huge.
Wednesday, November 21, 2012
The world map
The world map is activeted!!!
World map is one of the most important components.
It allows you to get a big picture of the cashtowns eWorld.
You can find anytime the product prices, towns number.... You can also see the distribution map of any of those parameters.
Lets say you want to know the iron price in Portugal. You can find it in 3 easy steps:
1. Go to the world map (third button on the main page)
2. Choose Prices (third button at the bottom of the map bottom).
3. Select Iron Price. The distribution map apperas. Greener areas means bigger values.
4. Mouseover Portugal to check the iron price.
Simple as that. You can repeat the steps for game shares prices, game fund sold, average gold sold and other 30 indicators. World map is activated in Europe and the map is in preview mode.
Monday, September 17, 2012
Prime Notizie
Benvenuti in Cashtowns. Cashtowns è il nuovo gioco strategico dove è possibile convertire i ricavi generati in soldi veri. Al momento il gioco è in modalità alpha test e verrà lanciata la versione finale nei primi giorni di gennaio 2013.
Alcune notizie riguardo al gioco:
Prima di tutto, Cashtowns è un gioco basato sul freemium: è gratis per tutti ma i giocatori avranno la possibilità di comprare dei contenuti extra. Come in Anno1777, i giocatori potranno convertire i propri 'gold' in soldi veri con un tasso di cambio di 20 'gold' per 1 euro.
Cashtowns è un simulatore di costruzione urbanistica e l'obiettivo è quello di sviluppare una città tramite l'agricoltura, le costruzioni e di formare un esercito potente per attaccare e occupare altre città. Le città occupate vi pagheranno tasse e la vostra città potrà così crescere velocemente.
Ci sono 28 tipi di edifici ultra-realistici, ognuno dei quali con 5 gradi di qualità. Non ci sono limiti quando si costruisce la città. Avete la massima libertà per costruire strade o intersezioni su una mappa gigante. Tutto quello che dovete fare è rispettare alcune semplici regole. La più importante è che non si può costruire su una porzione di terra se non c'è una strada che collega il cantiere al resto della città.
Ma cashtowns è molto più di un semplice gioco di costruzione di città. Il gioco è anche un simulatore militare e politico. Potete effettuare il commercio, attaccare altre città, combattere nelle guerre tra i paesi, essere un politico e diventare il presidente di un paese. Nulla può impedirvi di conquistare il mondo e l'oro virtuale può essere scambiato in denaro reale, in qualsiasi momento.
Come molti di voi già sapranno, ANNO1777 Labs ha una storia lunga alla sue spalle, come ottimo pagatore. Sono già stati pagati oltre 250.000 euro ai giocatori negli ultimi 2 anni e continuerà per molto tempo.
SPY HEADQUARTERS (Second sample)
We will post from time to time hires samples of our 3d artists work. Every building in cashtowns has 3 stages. One is "under construction" and the second is "ready". In cashtowns, all the buildings decay (5% every single day). If you dont renovate the buildings from time to time, they will collapse. So the third stage is "in ruins".
One of the military buildings is the spy base. If you want to see informations about a town (like what troups are present, who owns the towns, financial transactions, and so on...), you will need a spy base. Spy bases have 5 quality grades and a higher quality building gives you access to more important informations, like "when the owner of the town has loaded his account with real cash". You need those info to help you decide who to attack and occupy.
So, those are the stages of a spy base. Click for the hires images.
Spy base level 1 (under construction)

Spy base level 1 (ready)

Spy base level 1 (ruins)

Spy base level 2 (under construction)

Spy base level 2 (ready)

Spy base level 2 (ruins)

Spy base level 3 (under construction)

Spy base level 3 (ready)

Spy base level 3 (ruins)

Spy base level 4 (under construction)

Spy base level 4 (ready)
One of the military buildings is the spy base. If you want to see informations about a town (like what troups are present, who owns the towns, financial transactions, and so on...), you will need a spy base. Spy bases have 5 quality grades and a higher quality building gives you access to more important informations, like "when the owner of the town has loaded his account with real cash". You need those info to help you decide who to attack and occupy.
So, those are the stages of a spy base. Click for the hires images.
Spy base level 1 (under construction)
Spy base level 1 (ready)
Spy base level 1 (ruins)
Spy base level 2 (under construction)
Spy base level 2 (ready)
Spy base level 2 (ruins)
Spy base level 3 (under construction)
Spy base level 3 (ready)
Spy base level 3 (ruins)
Spy base level 4 (under construction)
Spy base level 4 (ready)
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