Showing posts with label online war games. Show all posts
Showing posts with label online war games. Show all posts

Thursday, February 28, 2013

Important upgrade



1) all buildings must be in the area of the required maintenance buildings in order to be renovated. Up until now, many upgraded the houses, demolish all administrative buildings and build other buildings in their place.

2) all towns that have houses that are NOT in the area of their required administrative buildings will loose happiness points. This measure was taken because there are some towns that have the initial 5-6 houses at q10 and no administrative buildings surrounding them. Since the initial buildings do not require renovations, the first rule would not affect them.

3) all towns must have 100% happiness in order to sell workers/soldiers.

4) Also starting today the population bonus is increased from 0.001/citizen to 0.005/citizen. This will help small towns to grow.

5) also a bug that required q10 roads in order to renovate q10 houses was fixed.

6) also the school's display bug is now fixed (the images were not accurate)




In order to sign up click here






Friday, February 22, 2013

Market update + 2 new bonuses


In the last 5 weeks, the players number grew from 900 to 10.233 ....yesterday. 
Today we are talking about 11.000 players and the number is growing every hour. 
The nice graphics and the addictive gameplay payed off. 
The game is growing fast but we have a problem!!!

This huge number of new players that started to produce tons of raws collapsed the markets in the wrong way. From an average of 50 wood / gold we have reached an average of 1500 wood / gold. 

The never ending stream of free players that sell raw materials for gold and never sell gold to buy raws are affecting players that invested time and money to build their towns.

In our initial design notes, the market was NOT build to bring profit to players. 

It was a nice and easy way to EXCHANGE STONE FOR WOOD. But in the same time we need to protect the investments of our paying members.

We have received a big number of requests from those members to limit the access of free-players on the market. This is the full list of measures to stabilize the raws prices: 

1. Only players with a happiness of 100% can sell raws for gold

2. The players that sell raws for gold are limited to an ammount of n=Pop*10 raws / day, where Pop means population. 

A town with a population of 1000 citizens will allow you to sell up to 10.000 resources / day (combined !!!). So, its not enough just to have an 100% happy town. You also need a balance between the population and the number of factories. 

3. On level up there is a bonus of 0.1 gold (for beginers up to level 5 the bonus is bigger). 


Also introduced 2 new bonuses:

-The population bonus (0.001 gold / citizen / day) 
-The occupied towns bonus. 

Those 3 measures will push the market down on the long run.

4. All production increase advantages (+25%, +50%, +75% and +100%) are suspended.

5. Energy is growing with 1 point / hour for everyone. This will also limit the production output.

On the left we have a large mass of players with small quantity of gold that can only SELL the gold. On the other hand we have a smaller group of big towns that will sell raws. 

On our simulations, those measures will stabilize the markets in the next 2 months.

The most important aspect is that actual free players have a GOAL and a real REASON to have a "happy town"....





Monday, February 4, 2013

HOW TO Conquer A City



Let's start saying that when you attack and conquer a town, you will start receiving taxes as long as at least one of your soldiers is in that town. 


- The conquested town will pay you a tax of up to 20% from the resource production. 
- You will also receive a bonus of up to 20% if the user loads his/her account with real cash. 
- You will also receive a 10% bonus when the user withdraw real cash. 

So, conquering other towns can be a good way to increase your profits. Let's review the basic rules of domestic (towns) attacks :

1. In order to conquer a town you need to send a group of soldiers having a total attack bigger than local town's defense. 

2. Depending on the average speed and the distance to target your army will reach the target town in up to 24 hours. 

3. Once arrived in the town your troops will fight vs local troops. Now, this is important.

If the town has already been occupied by another town, the local troops will be the foreign invader troops located in town.

If the town is free, the local troops are the town's own troops that are located in town.

So, an occupied town is DEFENDED by the INVADER. A free town is defended by town's troops.

4. If you send an army having a total attack bigger than the total defense of the local troops, you will conquer the town. You will loose some troops in the fight (if any) and the remaining troops will stay in town to defend it. As long as at least one of your soldiers is in town, you will receive taxes.

5. You can loose an occupied town in 3 ways:
a) All your troops die from natural causes.
b) The town is attacked and conquered by another town.
c) The town launches an "eliberation attack" and defeats your troops.

In order to attack a town follow the steps:


1. Go to War / Attacks / New Attack (third tab from left)




2. Type the name of the target (you can find targets by going to War / Espionage. Its a section under construction but you can see the list of towns sorted by level)


3. Click the "select" button. On the right its displayed the local defense of the target.


4. Select the troops you want to send. You can do it in 2 ways. One is to write the number of soldiers you want to send. Another is to type in the lower panel the desired TOTAL attack / defense / speed you want to send.


5. After completing the captcha code, your troops will leave the town and a new attack is initiated.


6. On the left page panel (under Overview), you will see the time your troops will arrive to the target city.


7. If you want to see who's waiting your troops in the target town go to War / Attacks / Pending Attacks (first tab from left) and click "details". You will see the list of soldiers that are defending the town.

You can see the list of occupied towns by going to War / Attacks / Occupied Cities (last tab from left). For every occupied town you have 3 buttons. Send More Troops, Call TroopsHome and Taxes. By pressing the taxes button you will be able to find what taxes you have received from the town.