Every towns pay taxes when they collect the production from RAW MATERIALS buildings (vegetablrs, meat, wood, iron, stone ans clay). The receivers of "Production Tax" are :
- State Budget (0%-15%, the president can set this tax. By default is 10%).
- The town that conqured your town (if your yown has been conquered but if you have a free town, no taxes will be paid). The tax varies from 5% to 20% depending on the happiness level of the "master town".
- If your country is under military occupation by another country, the fighters who helped the attacker to conquest your country will receive 25% from your production. Each of them will receive a fraction depending on the influence they had in the war.
- If you are a memeber of an organization, the organization will receive up to 10% (the tax is set by organitation owner)
So, in the worst case, you will pay 65% of your production. In the best case (free town, free country, no org. member) you will pay up to 15% from your production (state budget). We will DOUBLE the production of all raw materials buildings starting today.
This is the list of taxes that only President can change:
Production tax:
Apply wood production. Has a value between 0% and 10%, gold 0.01 minimum.
-Iron Production Tax
Apply iron production. Has a value between 0% and 10%, gold 0.01 minimum.
-Stone Production Tax
Apply stone production. Has a value between 0% and 10%, gold 0.01 minimum.
-Meat Production Tax
Apply meat production. Has a value between 0% and 10%, gold 0.01 minimum.
-Vegetables Production Tax
Apply vegetable production. Has a value between 0% and 10%, gold 0.01 minimum.
-Clay Production Tax
Apply to the production of clay. Has a value between 0% and 10%, gold 0.01 minimum. unskilled n skilled workers tax:
Apply to transfers of unskilled workers. Is paid by the seller. It has a value between 0 and 1 gold / worker.
-Transfer fee skilled workers
Apply to transfers of skilled workers (doctors, teachers ...). Is paid by the seller. It has a value between 0 and 2 gold / skilled worker. share tax:
-Shares Sales Tax Game
The sale of shares aplicatranzactiilor game. Has a value between 0% and 10%, gold 0.01 minimum. -Shares Dividend Tax Game
Applies to dividends from holding shares in the game. Has a value between 0% and 10%, gold 0.01 minimum.
-Earnings Tax Band
-Income Transfers Gold applies to all transfers made between players or organizations. Has a value between 0% and 10%, gold 0.01 minimum.
Troops tax:
-Archers Transfer fee
Apply to transfers of archers. Is paid by the seller. Has a value between 0 and 3 gold / soldier.
-Infantry soldiers Transfer fee
Apply to transfers of infantry. Is paid by the seller. Has a value between 0 and 3 gold / soldier.
- Cavalry Transfer fee
Apply to transfers of cavalry. Is paid by the seller. Has a value between 0 and 3 gold / soldier.
-Special Troops Transfers fee
Apply special troop transfers. Is paid by the seller. Has a value between 0 and 5 gold / soldier.
-Regular cannoons sale tax
Apply to transfers of conventional guns. Is paid by the seller. Has a value between 0 and 2 gold / gun.
-Special Guns Transfer Fee
Apply to transfers of unskilled workers. Is paid by the seller. Has a value between 0 and 5 gold / gun.
-Regular bombs sale tax
Apply to transfers of unskilled workers. Is paid by the seller. Has a value between 0 and 2 gold / bomb.
-Special Bombs Transfer Fee
Apply to transfers of unskilled workers. Is paid by the seller. Has a value between 0 and 5 gold / bomb.
-Special Bands Research Tax
Payable when investigating a new type of troops. Has a value between 0 and 100 gold / soldier.
-Special guns Research Tax
Payable when investigating a new type of cannon. Has a value between 0 and 100 gold / gun.
- Special bombs Research Tax Payable when investigating a new type of bomb. Has a value between 0 and 100 gold / bomb.
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