Saturday, January 5, 2013

Do you want to become a president??



Hello guys, today I want to talk to you about presidents in Cashtowns!!


If you want to become a president for Europe, North America and some Asian countries, there are 3 conditions to be met:

- Live in that country in the real world
- Pay the annual maintaining tax (between 100-4500 euros)
- Pay the montly tax (1 gold / verified user)

For Africa and rest of the world :
- Pay the annual maintaining tax (100 euros)
- Pay the montly tax (1 gold / verified user)

Annual maintaining taxes are paid in cash. Montly taxes are paid in gold to game fund. After becoming a final president, you get access to state budget (you can deposit / withdraw money, set taxes and so on).

Actual presidents are interim presidents. Their mandate will expire on 1 february. They are able to start war but they are not able to set taxes / bonuses and withdraw gold from state budget.
let's take a look at the prices for each country...

Europe :

Romania: 4500 euro / year (rented)
Italy : 1700 euro / year (rented)
Portugal, Spain (rented) , U.K. : 1200 euro /year
Germany, Greece, Bulgaria, Ungaria, Russia, Ucraina : 600 euro / year
The rest : 300 euro / year

In North America :
USA : 3000 euro / year
Canada : 1200 euro /year
Brazil, Argentina : 600 euro /year
The rest : 120 euro / year

Asia:
Malaesya, Indonesia, Philipine, India, China : 600 euro / Year
The rest : 120 euro / Year
Australia : 600 euro / year
Any Island : 120 euro / year
How a president can earn money???
A president gets access to the state budget that brings together taxes and bonuses. So a president will receive: - 10% of ALL productions,

- 15% from all loads of the accounts in his country
- 10% of all withdrawals goes to the state budget
- 5% Tax on dividents
- 10% tax from share game selling
- 0.25 gold for each worker/ specialist/soldier sold/bought form market
- 25 gold for bombs/special troops/cannon
you can change all resources in the budget to gold and get the gold in your pocket.
You do not pay taxes for withrawals from the budget.
Also you can change the taxation level.

So as country president u get 15% of all loads in that country plus a whole lot of resources that can be sold for gold!
After the launch most european countries will have over 1000 accounts from anno banner, ads by admin, ads by other players, etc so there will be a huge amount of resources to sell.

Let's make an example: - you pay 600 euros for Greece so u must take at least 600 euros back! this means that you need, in order to withdraw it, 600*21gold = 12600 gold from your country budget! Considering only loads, those 12600 gold are the 10% of loads so you need that your citizens load 126k gold in 1 year; in euros they are: 126k gold / 9 = 14k euro in 1 year or 1166 euro per month. T
his is not your only means of income, don’t forget the taxes!!!

International Wars Contest - epic final or epic fail?


On 23 december, after the first war contest, countries presidents has received a prize depending of the number of countries that their country has conquered.


Number 1 : 500 gold plus and 50 gold / country 
Number 2 : 300 gold plus and 40 gold / country 
Number 3 : 100 gold plus and 30 gold / country

The winners were:

- Hungary, 12 occupied countries, +1100 gold for shaoko
- Greece, 10 occupied countries, +700 gold for SirDiman 

devteam said: "Congrats to all fighters. The war module is 5 days old, and we had a lot of bugs to solve. We are sorry for that, but this is the only way to a solid software. Testing."
 

This is a small review of the first Europen War


- Russia conquered over 10 countries in the first 4 days. 
but...

cashtowns



- 12 hours before contest end, Russia was conquered by Portugal and we were sure that we have a winner.

cashtowns



- 4 hours before the end, Portugal was conquered by Italy and lost all occupied countries in Italy's favor. We again had a winner with 15 occupied countries.

cashtowns



- 2 hours before end, in a smart move, Greece occupied Spain, which was a key country. Without Spain, Italy lost the link to ALL conquered countries. Not one, not 5 but all of them, because they were ALL linked with Spain, by sea. Spain was the only link between Italy and Atlantic Ocean. All 15 countries became FREE countries. 

2 hours before the end, Italy lost everything, while Hungary and Greece presidents received a much bigger prize.

EPIC FINAL.
After the success of the Europen contest for countries presidents, they have decided to make it a permanent weekly worldwide contest. The contest will begin every monday. It will end every saturday, at 24:00 (Bucharest hour, GMT +2). The strategic rules are unchanged from the European contest. The contest is won by the top 5 countries by the number of conquered countries. The prizes are :


1 st place - 1000 gold and 25 gold / occupied country. 
2 st place - 750 gold and 20 gold / occupied country. 
3 st place - 500 gold and 15 gold / occupied country. 
4 st place - 250 gold and 10 gold / occupied country. 
5 st place - 100 gold and 5 gold / occupied country. 

The prizes are received by country presidents and it can further split the prizes. The first contest began on 7 january, 2013.
You can attack any country in the world.

Cashtowns Resources


In Cashtowns you have six different resources or raw materials: Vegetables, Meat, Iron, Wood, Stone and Clay.






Vegetables were used for meat production only. In this moment vetetables are the most important raw in cashtowns. They don't required other raw materials in the production process.






Meat is used to recruit new citizens or to train specialists . Meat is produced by farms and requires large amounts of vegetables in the process.









Iron is one of the four resources used in any Construction. 
It is also used for weapons production and soldiers recruitment/training.
Iron production requires Vegetables, Meat, Wood and Stone to be produced.







Wood is the main resource used in construction. Every buildings need wood in order to be built. Wood production requires meat and vegetables.

  




Stone is used extensively in the costruction of roads and buildings. Stone is produced by stone quarries and require Meat, Iron, Wood and Vegetables in the process.









Clay is used in the costruction of road and buildings over q4. It is produced by claypits and require wood, iron and stone in the process.






Vegetables Farm, Farm, Stone Quarry, ClayPit, BlackSmith, Wood Factory are the buildings that you use to generate raws. All these buildings can have 5 different levels, from Q1 to Q5.



For example, Level 1 Wood factory produces 6 Wood in 3 Hours, the Q2 Wood factory produces 24 wood in 6 hours.
If you want to upgrade your buildings, you have to keep in mind this 2 things:



  • road connection, between city hall and that building, must be upgraded at the new level of that building
  • you need one free unskilled workers

For example if you want to upgrade a building from level 2 (Q2) to level 3 (Q3) you must have upgraded the roads to Q3, between that building and city hall.




Taxes



Every towns pay taxes when they collect the production from RAW MATERIALS buildings (vegetablrs, meat, wood, iron, stone ans clay). The receivers of "Production Tax" are :


- State Budget (0%-15%, the president can set this tax. By default is 10%).

- The town that conqured your town (if your yown has been conquered but if you have a free town, no taxes will be paid). The tax varies from 5% to 20% depending on the happiness level of the "master town".

- If your country is under military occupation by another country, the fighters who helped the attacker to conquest your country will receive 25% from your production. Each of them will receive a fraction depending on the influence they had in the war.

- If you are a memeber of an organization, the organization will receive up to 10% (the tax is set by organitation owner)

So, in the worst case, you will pay 65% of your production. In the best case (free town, free country, no org. member) you will pay up to 15% from your production (state budget). We will DOUBLE the production of all raw materials buildings starting today.
This is the list of taxes that only President can change:

Production tax:


-Wood Production Tax  
Apply wood production. Has a value between 0% and 10%, gold 0.01 minimum.  
-Iron Production Tax  
Apply iron production. Has a value between 0% and 10%, gold 0.01 minimum.  
-Stone Production Tax  
Apply stone production. Has a value between 0% and 10%, gold 0.01 minimum.  
-Meat Production Tax  
Apply meat production. Has a value between 0% and 10%, gold 0.01 minimum.  
-Vegetables Production Tax  
Apply vegetable production. Has a value between 0% and 10%, gold 0.01 minimum.  
-Clay Production Tax  
Apply to the production of clay. Has a value between 0% and 10%, gold 0.01 minimum.   unskilled n skilled workers tax:


-Transfer fee unskilled workers
Apply to transfers of unskilled workers. Is paid by the seller. It has a value between 0 and 1 gold / worker.  
-Transfer fee skilled workers  
Apply to transfers of skilled workers (doctors, teachers ...). Is paid by the seller. It has a value between 0 and 2 gold / skilled worker.  
share tax:
-Shares Sales Tax Game  

The sale of shares aplicatranzactiilor game. Has a value between 0% and 10%, gold 0.01 minimum.  
-Shares Dividend Tax Game
Applies to dividends from holding shares in the game. Has a value between 0% and 10%, gold 0.01 minimum.


-Earnings Tax Band  
Apply to gains from wars (influence). Has a value between 0% and 10%, gold 0.01 minimum.  
-Income Transfers  
Gold applies to all transfers made ​​between players or organizations. Has a value between 0% and 10%, gold 0.01 minimum.  


Troops tax:

-Archers 
Transfer fee  

Apply to transfers of archers. Is paid by the seller. Has a value between 0 and 3 gold / soldier.  
-Infantry soldiers 
Transfer fee  

Apply to transfers of infantry. Is paid by the seller. Has a value between 0 and 3 gold / soldier.  

- Cavalry 
Transfer fee
Apply to transfers of cavalry. Is paid by the seller. Has a value between 0 and 3 gold / soldier.

 
-Special Troops 
Transfers fee  

Apply special troop transfers. Is paid by the seller. Has a value between 0 and 5 gold / soldier.  

-Regular cannoons sale tax
Apply to transfers of conventional guns. Is paid by the seller. Has a value between 0 and 2 gold / gun.  
-
Special Guns Transfer Fee  

Apply to transfers of unskilled workers. Is paid by the seller. Has a value between 0 and 5 gold / gun.  
-
Regular bombs sale tax 
Apply to transfers of unskilled workers. Is paid by the seller. Has a value between 0 and 2 gold / bomb.  
-
Special Bombs Transfer Fee

Apply to transfers of unskilled workers. Is paid by the seller. Has a value between 0 and 5 gold / bomb.  
-Special 
Bands Research Tax

Payable when investigating a new type of troops. Has a value between 0 and 100 gold / soldier.  
-Special guns Research Tax 
Payable when investigating a new type of cannon. Has a value between 0 and 100 gold / gun.  
- Special bombs Research Tax 
Payable when investigating a new type of bomb. Has a value between 0 and 100 gold / bomb.

Workers and Specialists


In cashtowns, your citizens are able to perform a variety of labors.

Among the many tasks, they can be trained to become workers or specialists.

In order to create a new worker, click on your town-hall. At lvl1, 1 new worker cost you 10 meat, and it takes 6hr to complete.

(make sure you have some housing space for your new worker)

The City hall is the heart of your city. If you upgrade your town center you will be able to train more workers at the same time:

level 1: 1 worker - 24 hours (24 hours / worker)
level 2: 2 workers - 24 hours (12 hours / worker)
level 3: 3 workers - 24 hours (8 hours / worker)
level 4: 4 workers - 24 hours (6 hours / worker)
level 5: 5 workers - 24 hours (<5 hours / worker)



Specialist is a person who specializes in or devotes himself to a particular area of activity, field of research, etc.

The following buildings need specialists to function properly:

Police Station, Firehouse, Brothel, Bank, School, Restaurant, Casino, Churche, Hospital.
In cashtowns you can bought specialists from market at the cost of 1 gold or you can train them in their specific building.
For example, the police station requires policemen as specialists.
If you want to train a policeman just adding one of your free workers to policestation at the cost of 10 food and wait 24 hours.

Houses



Houses are the only buildings that can be upgraded to level 10. Without free houses, you cant recruit new citizens. Every citizen needs a house to live in. The houses accomodate up to 20 citizens at a time, depending on the level. If you want to find the house capacity multiply the level with 2. 

The houses are very important for an other indicator called happiness.

The happiness is calculated with formula:  H=(Houses sum of levels)*10/(House Number)

Let's say you have one Q3 houses, one Q4 houses and one Q10 house. The sum of houses levels is 3+4+10=17. The house number is 3. 

H=17*10/3=56

Why is happiness important ? Let's SUPPOSE, you have a 56 happiness

- When you attack and conquer a city, the city will pay you a tax equal to 56% of 25% from all production, which is around 14%

- If the owner of a city buys gold for real cash, you will receive 56% from 25% of the ammount bought.

- When you withdraw a governamental bonus you will receive a NET of 56% of that bonus.

- When you fight in a war and receive tax money from the defeated country, you will withdraw 56% of your share.
The rest goes to government.

Houses needs access to utilities from hospitals to banks or schools : 

Q1 House - Nothing
Q2 House - Access to a market and a Q2 road to the city hall
Q3 House - Access to a police station and a Q3 road to the city hall
Q4 House - Access to a firehouse and a Q4 road to the city hall
Q5 House - Access to a hospital and a Q5 road to the city hall
Q6 House - Access to a church and a Q5 road to the city hall
Q7 House - Access to a restaurant and a Q5 road to the city hall
Q8 House - Access to a casino and a Q5 road to the city hall
Q9 House - Access to a bank and a Q5 road to the city hall
Q10 House - Access to a brothel and a Q5 road to the city hall

This is a Q9 house, that can accomodate up to 18 citizens : 








from house small tutorial:

Thursday, January 3, 2013

International press


You can now write articles for International Press section. In order to have an article published, you need to send an email to articles@cashtowns.com, containing the username, server and the article content. Its not for free, of course. Each APROVED article will bring you 5 gold. After each APROVED article, you will receive 0.1 gold more per article. After the first 10 aproved articles, you will be paid 6 gold / article and so on. 

There are 4 simple rule you need to follow : 

- All articles are written in english. Don't write if your english is bad or you are using google translate !!! 

- You can only talk about cashtowns. Any other subject will be rejected. You can adress any topic as long a you write about cashtowns.

- You can integrate images or change the fonts using bbcode. For details check http://en.wikipedia.org/wiki/BBCode

- You can post links ONLY to APROVED partner sites. A partner site is a site DEDICATED to cashtowns.
You can also advertise partner sites in any article. If you have a site and want it to be a partner site, send a request to 
articles@cashtowns.com

We aprove only 10 International Articles every day. We are looking for high quality stuff. Nothing less.

Follow this steps : 

- Find a good topic about cashtowns (tutorials, political or military debates, ....)
- Send the article to articles@cashtowns.com and specify the username / server
- You will receive an answer in 48 hours.
- If your article is rejected DON'T ASK WHY. We will never reject good articles.
- If your article is approved, you will receive minimum 5 gold, depending on the number of aproved articles you have wrote in the past.

You can not submit more than 5 articles / day.